Monday, November 30, 2015

Day 54

Today i worked on creating some codes for the finger ship to shoot. At first, it didn't work as planned because it just placed a bunch of white blocks on the screen. I made a face with that dots although it was just because i was lazy to work. After a few minutes of wasting time, i finished creating the code for the player. it worked relatively well as i was expecting some glitches but yeah, it ended well. Next i tried creating some enemy objects to fight against.Tomorrow i will continue in creating some enemies. Also add in collision so that the player would die upon contact.

Friday, November 27, 2015

Day 53

Today i changed my idea of movement. with the arrows Left and Right you choose the direction you want to go. For example, when you press the arrow key going Up it will move forward and to change direction you press left or right. Also rearranged my finger ship, now its moving accurately i think. I did not know you could change the finger horizontally, which was new for me.Also created a bigger room for the game 1024 by 768. I think with this much space its enough for evasive movement for the player. Also if you were to go outside of the screen, you would come back the opposite wall which i believe is an amazing thing. tomorrow ill work on shooting or meteorites.



Thursday, November 26, 2015

Day 52

Yesterday, by then end my group told me to create an asteroid type game, so i started watching some tutorials. Also started to create a sprite for the game its not much, but i hope i can make it better later. Then i started on the movement, the movement will go a bit slow then fast, similar to space. Also i am gonna add some particle to make the game a bit more intense, well i hope it does. I will create stars and asteroids tomorrow so i could start on making them move so that it becomes more spacey i guess. 

Wednesday, November 25, 2015

Day 51

Today i got into game maker after Dropbox successfully downloaded all the files for this mini game. What i did to day was create a code for climbing, well tried. Since the code climbs way to fast on walls i believe i need to reduce the speed of the climbing. Also i had a bit of problems trying to make a restart button, it worked before but now, i am having slight problems. Also, the gravity is a bit weird as the player flies left and right BUT if you pressed the arrow key going up it would slowly go down. I also need to write codes for death when they fall to their absolute doom. Tomorrow ill try to fix things up debug and continue with what i was doing.
I might add, it get stuck time to time on the walls



Tuesday, November 24, 2015

Day 50

Today is collab day. I couldn't do much today as game maker was gone within the computer, also drop box was deleted. All the information i have is in Dropbox, which i must download in order to proceed into making a platform. But the download for game maker and especially Dropbox took a LONG time so which i just watched a few tutorials in how to start a plat former. Hopefully tomorrow i can actually start on making the moving platform...





Monday, November 23, 2015

Day 49

Today i worked on my mini platformer game for our group. Nothing special happen besides trying to make a more fluid motion on the movement. Also adding in the the right gravity for the player. At this time the keys are not working which, i will have to go back to it and fix it eventually. My next plan is to make him jump at a specific height so that it can at least jump over 1 layer of blocks. Another thing is adding inside another object, the moving platform, so that it will look pretty good.

Sunday, November 22, 2015

Day 48

Today i tried to just focus on power ,metal, bio metals. What i started are medium sized oxygen generator then a solar panel then an airlock. Then i created a medium sized power collector with the max sized turbine. and finally created the water extractor.

Next i created a medium sized bio dome and created 2 pea pads and a medicinal pad. the 2 peas have fast reproductions and high maintenance. Next i created the mine and the processing plant so that i could create as much metals i could possibly have in the beginning. Then i have to create a sick bay so that i could continue with the mining after they break a few limbs. Next  created a storage and a cabin so the could store and sleep. Then i created an air pad so that the people could come by and trade/habit/
 I created a factory so that i could get spares and continue to fix up the wind turbines and the solar panels, which i did say i would focus on. Next i have created more pea pads and medicinal pads so that i could create food faster and starch to create more bio metals. Next, i  got hold of more people 2 workers and 1 biologist. Which helped alot since i need high maintenance on the bio dome
I got 3 power collectors and 2 wind turbines with 2 solar panels so that i could get a constant energy consumption. Which i believe is a good choice because not once have i been lost power.



In my opinion i think this game is all about making the right choices. For example you must decide whether you need to focus on producing faster crops slower crops or just in the between. There is also the maintenance of the crops you must consider as well. The amount of biologist you have can increase the amount of people you can take care of it, also adding the amount of crops you can create. Also another thing, the game really wants you to think about your people since if you have less of something they need it will result in horrible consequences. An example would be less water or no power. No power equals nothing to do, if there is nothing to do, then everyone will die of less oxygen. Without water there would be no crops you could take care, and no water for the people to drink and will die of dehydration.


Thursday, November 19, 2015

Day 47

Yesterday, my power didn't last enough for 16 people. Today i will create a big solar panel, big power collector and a big turbine to start off and see how it goes. Also i had another problem yesterday, i didn't have enough food to make the people last, i will create a large sized bio dome to start the game as well. And create some labs to make some meat for the people as well. Another huge problem was metal, i didn't have enough metal to create anything. So, i will create a mine early and a processing plant and create some metals so that i could build more.

Today i started the same process as yesterday, except i replaced all the small sizes to bigger sizes. Next i created a large bio- dome and created a canteen and a cabin. Next i created a processing plant and with a mine. Next i created another power generator, same size, big. Then i created things inside the canteen, seats, two water fountains 2 meal makers, and two TVs. Started off potatoes in the bio dome, two of them. Next added a a medicinal pad. Also, a random biologist died outside walking back and forth towards the airlock and died because he lost oxygen...

Next i created two bio plastic process and metal processor so that i could quickly get the metal materials faster. then created a factory for spares. I created a landing pad and i have gotten 5 workers 6 biologists, 3 engineers, and 4 medics. I had to create more food so i added more potato pads in the bio dome. The potatoes have starch and two food materials. Also its steady in processing which is perfect for the amount of biologists i have.
I had to create another oxygen tank near the end because im losing oxygen because of the amount of people i have. Then i created another water extractor medium sized so that i could maintain the amount of pads in my medium sized bio dome. At this point nothing really developed as i just watched them create and make food at this time. And, both my constructor bot and my carrier bot died by a FREAKING METEORITE .

Wednesday, November 18, 2015

day 46

Today i started terribly i created oxygen generator for them to breathe, airlock for them to get inside, a water extractor and a water panel, after awhile they all died because i don't provide enough electricity because i forgot to get the power collector.

Same starting plan, oxygen generator airlock and water extractor solar panel with the power collector this time. Next i built a canteen and a bio dome. i started adding in lettuce pads and potato pads so that the would eat more food. Next i added tables a water fountain on the canteen, and added a TV for there entertainment. Next i created more power collectors so that i could collect more power, however i didn't have enough solar panels to quickly get all the power inside the storage so, i have to go through days without electricity. They still live though, surprisingly. Next i tried to build a sick bay, but i cant for some reason, the game is going at a slow rate. I cant seem to build some solar panels as well.

 Apparently i needed a sick bay to fix my workers so that they could create more metal, took me half an hour to think what to do after taking most of the pieces off. Next i need to create another bio dome as the people are getting unhappy so, i created some trees in another bio dome.
Next i created a landing pad but i needed more resources so i need more people. I need more raw materials so ill create them later. A meteorite came and killed a worker, everything will slow down now. 



I think this game is really fun and exciting to see how far you survive. But i hate the fact i had to die a few times and its frustrating when your people die from a meteorite. But everything about this game is great and i want to continue this if possible.

Tuesday, November 17, 2015

Day 45

What To Do

In planet base you must create an oxygen factory first to start, since your people need oxygen. Also connecting buildings together makes the them able to share and travel through.Also, after building the Oxygen building you create a solar panel connect the two and add a water extractor so that the people could drink, and create and airlock so that you can bring the people and bots inside. Afterwards, you create a canteen which will be the area where the people will eat. Then you create tables for them to sit and eat, also adding in a water fountain and a TV so they could watch TV as well as drink water.
The middle is the oxygen generator and the its left side is the solar panel and being that is the water extractor. on its front is the canteen, on its right is the airlock, the entrance.

Next is creating a wind turbine and a storage so that you would not lose all your power when you use too much electricity. Then after building those you create a a meal maker in the canteen and create a bio-dome right after so that they could grow the vegetables, and you need a biologist to keep that maintained or else everything is ruined.

The far left is the wind turbine and the storage, the one closest to the right is the bio dome where vegetables are being grown.

Next is to extract the materials in the colony ship, your ship. Next, you build a mine and it must be inside a mountain so that it can extract ores from it. The processing plant is the structure where you can change raw materials into usable materials. Ores can be change into metals from that plant. now that you created the buildings your people will be extracting ore from the mine, eventually the bots will be doing them.

The farthest arrow is the processing plant and that big building is the mine, where ores are processed.

Next are spares, you create a factory so that you could use it and repair the buildings so that it could continue doing its job properly without any problems. Next you build a sick bay, where you put sick people inside. At this point you have limited medical supplies so you must create a medicinal pat in the bio dome, next you create a lab a workbench for the scientists to conduct research and create medicinal supplies. Next is to create an air pad so that colonists come and habit our base. A note only colonists comes when you are doing well in surviving the base.
The building near the clumped resources is the Sick pad, and the farthest out of reach on the right is the lab. Also, hovering on top of the menu in game will tell you what that icon is which will help you start off the game.

Not to do


Also don't leave the game by itself for too long, your people die unknowingly.

Controls

 To move the camera you use the " W A S D" keys, also Q and E to help angle the camera. You press the + key to increase the speed of the game and press - to decrease the speed. Press Tab to open up and look inside the buildings. R and F are keys that use to increase and decrease the size of that particular building also increasing the power.


What i Think


The tutorial is more simpler to understand a faster to go by, and the walk through has some ticks he misses during his speech. The tutorial gives more information of each building more precisely than the walk through, where as he went through with the each building quite quickly. Also, i should focus on more on the resources and more beds next time i play.

Monday, November 16, 2015

Day 44

Today i am taking a break from game maker and starting on a week project called planet base. This game is about survival, living in a planet collecting energy, extracting water, mining metal, anything that involves daily needs. The goal is too expand your colony and creating a self sufficient base. There are a variety of buildings you create from domes too factories.



The goals in the video is to create a base where the basic needs of the people are a priority. You use many buildings to gather water, oxygen, and ores. To fix up bots you create factories and use the things called "Spares". You create a landing base to bring people to the base to increase the population. Less resources you have the less you can create, more resources results in more happier population. Creating oxygen and food makes the people stay hydrated and full. Creating a dome for the people to sleep is also a good idea, since being sleep-deprived is never a good thing.

Bio domes is a place where you create and grow vegetables and Labs apparently create meat for the people. Canteen is an area which your population gathers and eat. The meal maker combines food to create a more convenient way of absorbing nutrients.  Ores, they don't specify the use of this particular element but apparently its needed. Lastly solar panels and other ways in gathering electricity are almost the first thing you should get next to oxygen and water since you cant get anything to start
Tab reveals the insides of the dome, it is a simple click and drag, you click a certain icon to create a building in which the people will create. Also stay away from meteorites.

Links


Friday, November 13, 2015

Day 43

Today i changed everything into codes, gravity is faster and now i am able to jump more than 1/4th of a cm. also i made changes to the movement as well, it is now able to move slowly. I have to change the structure of the character at another time. Another thing, i added another room, but it leads to no where at this moment. Next time i will create a mini game for our project, i will decide on what game it will be after some research.

Thursday, November 12, 2015

Day 42

I successfully created a night cycle, it takes around 30 seconds for the whole cycle to complete. The problem was that i missed some codes from the tutorial, which costs me and i couldn't make the cycle continuous. I fixed some codes that relate to the continuous cycle, i also added some brightness with the torches, although the torches are badly made i would still say i did pretty good. I added a timer in the top left corner so that it tells you when the time it goes day to night. Tomorrow i will add a few more things with the game or start on something new.


Tuesday, November 10, 2015

Day 41

Today i continued working on the night cycle, so far i have problems creating some light around the objects. Also i am having trouble finding a way to make the night cycle continue endlessly. I created some sprites used for making an object light an area. There are two sprites, one as an object in game and the other as a light for that object (Torch-Light). I am almost done in creating a passable night cycle. Tomorrow i will try to finish up the night cycle.

Monday, November 9, 2015

Day 40

Today i worked on the night and day cycle, i am nearly done with the codes, so far it is working well. Right now, i need to make the cycle continuous as it goes day -> night but never goes back to day. I created 2 objects one for the night cycle and a timer for the cycle. Also, i might have to add a circle for the character. Or maybe just make it less dark and make do with what i have currently. Tomorrow i will try to finish the night and day cycle.

Friday, November 6, 2015

Day 39

Today i worked on gravity, i added some gravity on my little game. So far my jumps on the game are little jumps around a half cm also i added some collision on the ground so that i could test the gravity and the jumps. There wasn't any problems to add except the small jump and maybe creating torches. Next class i am going to add some torches sprites and start on the night and day cycle. Also, i might add some more features in the game.

Thursday, November 5, 2015

Day 38

Today the group decided that we will change the game into platform type game. Apparently the game was messed up during there time. So, my part will be the lighting, day and night cycle. So far i am currently creating a new sprite, backgrounds, platforms, etc. Physics will be more focused in this game, since there will be gravity, jumping and many more. What i did today was research on physics creating a way to develop a code for gravity, and adding collision with the dirt blocks. Not much have been done today as we had a meeting and decided our jobs. Tomorrow i will try to complete a game with a night and day cycle.

Block
Background

Wednesday, November 4, 2015

Day 37

Today i came back to movement, researching some new ways to creating movement. There is increasing more directions for the players to move for example, going diagonally north east. And another that includes physics which adds X and Y variables with an object, which i don't have much knowledge towards that area. So far i am trying to make the player move diagonally, it has been successful. When pressing W and D keys at the same time, parenting was involved. Tomorrow i will to play around with movements that involves physics.

http://www.dummies.com/how-to/content/how-to-add-movement-with-physics-in-gamemaker-stud.html

Tuesday, November 3, 2015

Day 36

Today i tried some parenting, made 2-3 objects have a similar response. zombies can kill you, and so can corpses and trees. I also continued to make objects disappear, the three different kinds of cars that i received successfully disappears upon touch. What i learned today was that you can make objects/sprites have similar properties or response. But sometimes the problem lies on some coding as well, making global codes and such. Sometimes you have to debug some codes along the way because occasionally global codes don't work with that certain code, thus you change it and make it better. Tomorrow i will try to improve on some of my skills in game maker.

Monday, November 2, 2015

Day 35 (half day)

Today i did not have enough time to really do anything new, so i decided that I will try to create a dialogue as soon as you go into a room. I didnt have time to really focus on creating an object to make it work, although i did have enough time to research some ways i could create a code to make a dialogue to appear. In the end the day went by fast so, i couldnt finish the coding. Tomorrow i will decide on what i should do next.