Next i created a medium sized bio dome and created 2 pea pads and a medicinal pad. the 2 peas have fast reproductions and high maintenance. Next i created the mine and the processing plant so that i could create as much metals i could possibly have in the beginning. Then i have to create a sick bay so that i could continue with the mining after they break a few limbs. Next created a storage and a cabin so the could store and sleep. Then i created an air pad so that the people could come by and trade/habit/
I created a factory so that i could get spares and continue to fix up the wind turbines and the solar panels, which i did say i would focus on. Next i have created more pea pads and medicinal pads so that i could create food faster and starch to create more bio metals. Next, i got hold of more people 2 workers and 1 biologist. Which helped alot since i need high maintenance on the bio dome
I got 3 power collectors and 2 wind turbines with 2 solar panels so that i could get a constant energy consumption. Which i believe is a good choice because not once have i been lost power.
In my opinion i think this game is all about making the right choices. For example you must decide whether you need to focus on producing faster crops slower crops or just in the between. There is also the maintenance of the crops you must consider as well. The amount of biologist you have can increase the amount of people you can take care of it, also adding the amount of crops you can create. Also another thing, the game really wants you to think about your people since if you have less of something they need it will result in horrible consequences. An example would be less water or no power. No power equals nothing to do, if there is nothing to do, then everyone will die of less oxygen. Without water there would be no crops you could take care, and no water for the people to drink and will die of dehydration.




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