Friday, December 18, 2015

Day 67

Today i have trouble with implementing the explosion. The explosion is meant to be the affect after the bullet and meteorite meet. I am having trouble trying to make it an after affect so far I've been getting errors with my codes. Sometimes its the codes i had before or the codes i have after. I cant seem to find the problem just yet. So i tried a few tutorials on how to add blood effects on the game. I was hoping i could try a few more tutorials but since we have a shorten day, it couldn't be helped. In a few weeks ill be pretty rusty with game maker so i might change the objective at that day so i might add multiplayer so that other people could try.


Thursday, December 17, 2015

Day 66

Today i tried to create another particle object. So far I'm trying to make the particle appear after the bullet disappears. at the moment I'm having a hard time implementing a multiplayer network, i had a peek on a few tutorials, but most are long and have too much information. I think that i should focus on creating a particle effect that will make the bullet explode as it meets the meteorite. Tomorrow i will try to finish up creating the particles for the bullet.

Wednesday, December 16, 2015

Day 65

Today i made a menu for my game i added a simple menu because i don't think i need to make a sophisticated menu for this game. I created sprites for the Start, Multiplayer, and Exit. I think this game can potentially have a second player, but i think it would be simple, to create a second ship. I think i might add some ship options for the players as well. I had a problem with the restart button because i couldn't restart at one specific room, instead it restarted to the menu. I made a separate code for each room so that the restart button works differently for each, the menu doesn't have any restart buttons. I added a code that makes the restart button restart in the same room. Tomorrow i might think about adding a multiplayer or at least add something.

Tuesday, December 15, 2015

Day 65

Today i added particle effects and added a pause button. The pause button was easy to implement because i have done it before and used a similar pause button on the zombie game my group currently is developing. The particle effects took awhile to manipulate until i finally expand and place so that it could fit the screen. Before, it had 2/3rd of the screen being used. After adding the width, it increased in its wideness and fit on the screen. Tomorrow i might be thinking of doing the menu so that you could decide on what ships you might want to play with.

Monday, December 14, 2015

Day 64

Today i changed the size of the first meteorite by 64/64 so that the meteorites would look smaller if it were to break.Next i created a code to make the meteorites slower but, in the end it only made the meteorites spin around and go a different speeds. After that i tried to look up on "how to create a wave system." i am currently thinking of making the a wave for the a gave and the more waves you pass eventually you will fight a boss. Although i didn't make a pause button today i did find that there are many ways in creating a wave system which in my opinion is a good start. Tomorrow i will decide on either to do the pause button or the wave system.


Friday, December 11, 2015

Day 63

Today i changed some sprites to make it a bit more surprising, I changed the fingers into actual meteorites. I also changed the shapes into Smileys, i think i might change that eventually but i will keep the surprised for awhile since i have no clue what to place for them. Next i deleted the wave codes because a colleague asked me to change the speed of the asteroids. For example making the asteroids slow but then when they break, the speed increases and it becomes smaller instead of the same size. I also need to increase the size of the asteroid. Next time i will work into creating a bigger sized asteroid and might add a pause button.

Thursday, December 10, 2015

Day 62

Today i gave up on finding the "Malformed If " statement after a half hour of trying to figure it out. So i started to change the player's look instead of looking like a finger, it will look like a ship that shoots. Next i changed the background so that the game would look more spacey also creating a more spacey kind of atmosphere. I then decided that i will create the pause button as well as creating a wave. For example, for every wave you clear ( wave 1, 2 ,3) the enemies HP increase by 1.

Wednesday, December 9, 2015

Day 61

Today i made an animation for the player, to start it would fade to white. This animation is for a the invincibility you gain when you first play, or when you die and re spawn. I created lives for the player, the life of the player would be below the score, so it would be easy to find. Next i tried to make it so the invincibility would last around 3-5 seconds, so when you start, you less likely to get killed instantly.But to do that i need to make an alarm event, and so i did. And so far I've been getting the "Malformed If Statement" so i need to figure out how to fix this problem. So tomorrow i will try and fix this problem if possible without changing anything too much.

Tuesday, December 8, 2015

Day 60

Today i worked on creating a death animating, i created  a sprite specifically for the players death. For now, the sprite looks like a block of white squares, i will change that at another time. Next it took me a bit to figure out how to make the player to blow up and break into many different pieces. I made it so that the pieces would go on ever 30 degree angle. Next i created the "Game Over" title after you break your ship. Also below, it also tells you to press R to restart, however I'm unable to figure out how to make the game restart after the title pops up. So tomorrow i will look into that, and start on making some lives for the character.

Monday, December 7, 2015

Day 59

Today i tried to make the spawns come in safer so that the player does not instantly die unless you have reflexes. So i replaced the codes from the create event in the object obj_asteroid. before it was wherever the objects were placed, now its wherever 100 pixels away.
(distance_to_object(obj_player) < 100)
Also i am starting on the restart button as well as the death animation for my character, when it dies it will break apart and pops up a game over title. That is my plan for tomorrow, but currently changing some sprites to make it a bit more better.
what the bullet looks like, well it its more like a bomb.

the details of what it would look like if it was shot outside of the ship

Friday, December 4, 2015

Day 58

Today i successfully created the score thing for my game. It was pretty simple in making the codes work as the codes just rely on global variables. Also it seems to work really well, to change the points i simply change the numbers on the global variable. Next i create an auto spawn when all the enemies die, it immediately creates a bunch of other enemies. But, I'm not entirely sure if it will instantly kill the player, so i will look into changing a few things in the future. I might have to change the bullets sizes as it is very difficult to aim, maybe the controls as well. Tomorrow i will see if i can change some codes and start on the dying animation.


Thursday, December 3, 2015

Day 57

Today i completed in creating the parent, it works relatively well. when i shoot at the objects it completely gets destroyed way to fast for the object to split and create more triangles, circles and squares, So, i made another collision event, i made it so that when the bullet touches an object it will disappear which i think is a pretty good adjustment. I also started on making a score for the game so far i created some codes and events but tomorrow i will be done.

Wednesday, December 2, 2015

Day 56

Today i went into a bit of parenting. Parenting means to share codes actions and events with that certain object, which is the plan. I tried to go into parenting a bit more as last time i tried parenting it didnt work as well as i thought it would. The thing im supposedly doing today is to make an object disperse and create more enemies. So far i am currently deciding that the when they disperse the shapes will be a circle a square and a triangle. It wont make scense but it just there as a replacement when they die. Tomorrow i will finish up with parenting and continue making the minigame for my group.

Tuesday, December 1, 2015

Day 55

Today i created collision and created a few more sprites. I created the scissors and the paper, and added them all to one sprite. The reason being was that so it could randomly choose a picture and place it on the room. So far its been working well. Next i made some codes for collision, and created a code for it to restart if i were to be touched by a random object. Also, the objects randomly go at random direction which also come back when they go outside the border. Tomorrow ill try to make the objects separate into a new kind of entity.